Publications
Chailangka, M.*, Sipitakiat, A., & Blikstein, P. (2017). Designing a physical computing toolkit to utilize miniature computers: A case study of selective exposure. In Proceedings of the 2017 Conference on Interaction Design and Children (pp. 659-665). https://doi.org/10.1145/3078072.3084339
Davis, R.*, Bumbacher, E.*, Bel, O., Sipitakiat, A., & Blikstein, P. (2015). Sketching intentions: Comparing different metaphors for programming robots. In Proceedings of the 14th International Conference on Interaction Design and Children – IDC ’15 (pp. 391-394). ACM. https://doi.org/10.1145/2771839.2771924
Sipitakiat, A. & Blikstein, P. (2013). Interaction design and physical computing in the era of miniature embedded computers. In Proceedings of the 12th International Conference on Interaction Design and Children – IDC’13(pp. 515-518). New York, NY, USA: ACM. https://doi.org/10.1145/2485760.2485854
Blikstein, P. & Sipitakiat, A. (2011). QWERTY and the art of designing microcontrollers for children. In Proceedings of the Ninth International Conference for Interaction Design and Children – IDC’11 (pp. 234-237). Ann Arbor, Michigan. [PDF]
Sipitakiat, A. & Blikstein, P. (2010). Think globally, build locally: A technological platform for low-cost, open-source, locally-assembled programmable bricks for education. In Proceedings of the Fourth International Conference on Tangible, Embedded, and Embodied Interaction – TEI ’10 (pp. 231-232). Cambridge, USA. https://doi.org/10.1145/1709886.1709931
Sipitakiat, A. & Blikstein, P. (2010). Programmable robotics and environmental sensing for low-income populations: Design principles, impact, and technology. In K. Gomez, L. Lyons, & J. Radinsky (Eds.), Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences (ICLS 2010) – Volume 2, Short Papers, Symposia, and Selected Abstracts (pp. 447-448). University of Illinois at Chicago: Chicago, IL: International Society of the Learning Sciences.
Blikstein, P. & Sipitakiat, A. (2010). Technological platform for low-cost educational robotics. First Open Hardware Summit, New York, NY. September, 2010.
Sipitakiat, A. & Blikstein, P. (2008). Designing for ubiquitous robot learning activities with the GoGo Board. Paper presented at the International Conference on Embedded Systems and Intelligent Technology (ICESIT 2008), Bangkok, Thailand.
Sipitakiat, A., Blikstein, P., & Cavallo, D. (2004). GoGo Board: Augmenting programmable bricks for economically challenged audiences. Proceedings of the International Conference of the Learning Sciences (ICLS) (pp. 481 – 488). Los Angeles, USA. [PDF] [92 citations on Google Scholar]
Sipitakiat, A., Blikstein, P. & Cavallo, D. (2003). GoGo board: low-cost, programmable and reconfigurable robotics. In Sampaio, F., Motta C., Santoro, F. (Eds.), XIV Simpósio Brasileiro de Informática na Educação – Mini-Cursos. Rio de Janeiro, Brazil: Ed. Federal University of Rio de Janeiro.
Sipitakiat, A., Blikstein, P. & Cavallo, D. (2002). The GoGo Board: Moving towards highly available computational tools in learning environments. In Proceedings of Interactive Computer Aided Learning International Workshop. Carinthia Technology Institute, Villach, Austria.