Current Projects

Bifocal Modeling
Inquiry-driven approach to science learning that challenges students to experience a scientific phenomenon through two lenses in parallel – a real experiment and a computer model — and compare them in real time.

Multimodal Learning Analytics
Combining multimodal sensing and machine learning techniques, this project tries to study how students learn in complex, hands-on learning environments, by capturing their gestures, eye gaze, and actions.

BioLab
A cloud-based solution for ultra-low cost Science labs, enabling students to run interactive remote experiments in biology.

Integrating Life Sciences with Coding and Robotics
A liquid-handling robot capable of automatically mixing fluids for experiments. This inexpensive programmable robot integrates traditional coding and robotics and the life sciences for middle- and high-school classrooms.
Computer Science Education

Unfold Studio
Unfold Studio is an online community for interactive storytelling powered by a programming language called Ink. Interactive storytelling brings together the power of programming with the ability of stories to represent and explore our lived realities.

Project Bloks
Project Bloks is a research program aiming to create the next generation of tangible programming experiences for young kids, developed with Google and IDEO.

Pre-College Computer Science Education: A Survey of the Field
An examination of how children engage with computer science education and improvements that could lead to more equitable opportunities in schools.
Maker Education

FabLearn
FabLearn is a program that disseminates ideas, best practices and resources to support an international community of educators, researchers and policy makers committed to integrating the principles of educational makerspaces and constructionist learning into formal and informal education.

FabLearn Fellows
The FabLearn Fellows are experienced educators in formal and informal learning spaces world-wide who contribute to research about making and makerspaces in education and the development of open-source educational resources for their peers.

FabLearn Conferences
FabLearn Conferences bring together key influencers and thought-leaders from around the world in education, policy-making, academia, design, research, and maker communities to learn, present, and discuss digital fabrication in education, the maker culture, hands-on learning, and instructional tools.
Design

GoGo Board
The GoGo board is a low-cost open-source hardware device for educational robotics, scientific experiments, and environmental sensing. Children can use the board to construct robots, measure and log environmental data, conduct scientific investigations, create game controllers, build interactive art installations, and much more.