Inquiry-driven approach to science learning that challenges students to experience a scientific phenomenon through two lenses in parallel – a real experiment and a computer model — and compare them in real time.
Combining multimodal sensing and machine learning techniques, this project tries to study how students learn in complex, hands-on learning environments, by capturing their gestures, eye gaze, and actions.
A liquid-handling robot capable of automatically mixing fluids for experiments. This inexpensive programmable robot integrates traditional coding and robotics and the life sciences for middle- and high-school classrooms.
Unfold Studio is an online community for interactive storytelling powered by a programming language called Ink. Interactive storytelling brings together the power of programming with the ability of stories to represent and explore our lived realities.
An examination of how children engage with computer science education and improvements that could lead to more equitable opportunities in schools.
FabLearn is a program that disseminates ideas, best practices and resources to support an international community of educators, researchers and policy makers committed to integrating the principles of educational makerspaces and constructionist learning into formal and informal education.
The FabLearn Fellows are experienced educators in formal and informal learning spaces world-wide who contribute to research about making and makerspaces in education and the development of open-source educational resources for their peers.
FabLearn Conferences bring together key influencers and thought-leaders from around the world in education, policy-making, academia, design, research, and maker communities to learn, present, and discuss digital fabrication in education, the maker culture, hands-on learning, and instructional tools.
The GoGo board is a low-cost open-source hardware device for educational robotics, scientific experiments, and environmental sensing. Children can use the board to construct robots, measure and log environmental data, conduct scientific investigations, create game controllers, build interactive art installations, and much more.