Research 

 

The TLTL conducts learning sciences research to actively explore teaching and learning in the STEM disciplines. Drawing from the scholarship and traditions of constructivism, constructionism, and critical pedagogy, we develop tools, create learning spaces, research cognitive processes and pedagogical designs, and work at scaling up educational innovation around project-based, inquiry-driven education.

Transformative Pedagogies - Science Education

Bifocal Modeling

Science Education

Inquiry-driven approach to science learning that challenges students to experience a scientific phenomenon through two lenses in parallel – a real experiment and a computer model — and compare them in real time.

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Transformative Research Methodologies

Multimodal Learning Analytics

Research Methodologies

Using advanced sensing and artificial intelligence technologies, investigating new ways to assess project-based activities by examining students’ speech, gestures, sketches, and artifacts in order to better characterize their learning over extended periods of time.

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Transformative Pedagogies - Computer Science Education
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Code.Struct

Computer Science Education

Designing a K12 Computer Science pedagogical framework and curricular pathway true to the central epistemological goals of Constructionism.  

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Unfold Studio: Literacy-Based Computer Science

Computer Science Education

A literacy-based approach to teaching computer science using a web application for interactive storytelling bringing together the power of programming with the ability of stories to represent and explore the lived realities of learners.

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Transformative Technological Tools
Biolab

Cloud Labs: Ultra-low-cost Remote Science Labs

Science Education, Ultra Low Cost Tools

A cloud-based solution for ultra-low cost science labs, enabling students to run interactive remote experiments in biology.

 

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GoGo Board: Low-cost robotics and sensing

Maker Education, Low-Cost Tools

A low-cost open-source hardware device for educational robotics, scientific experiments, and environmental sensing. Children can use the board to construct robots, measure and log environmental data, conduct scientific investigations, create game controllers, build interactive art installations, and much more.

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Project Bloks: Programming for Pre-schoolers

Computer Science Education

An open hardware and software platform, developed with Google and IDEO, enabling designers to create new and creative tangible coding languages, kits and experiences for children to learn how to code, using new form factors, metaphors, and knowledge domains.

 

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Science Meets CS: Liquid Handling Robot

Science Education

Designed to integrate the life sciences with coding and robotics for middle and high school classrooms, an inexpensive programmable robot capable of automatically mixing fluids for experiments. 

Hapkit

Hapkit: Learning Physics Through Haptics

STEM Education

An open-hardware low-cost haptic device designed to allow users to input motions and feel programmed forces in one degree of freedom enabling interactive simulation of virtual environments that represent realistic physics (such as springs and dampers) and creative new touch sensations (like textures and buttons). 

 

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LightUp: Augmented Reality STEM

Science Education

An Augmented Reality based electronics learning platform for children.

Surveys of Transformative Learning
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K-12 Computer Science Education –
A Survey of the Field

Computer Science Education

A review of the current state of computer science education presenting the views of 14 highly regarded researchers and practitioners in the field including an examination of how children engage with computer science education and improvements that could lead to more equitable opportunities in schools.

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GoGo Piano

Culturally-Aware Constructionism in
Thailand: 20 Years in the Making

Maker Education

A research program examining the history and nature of constructionism in Thailand, its evolution since the early days in the 1970’s, and its multiple implementation forms in different types of learning environments (schools, communities, and corporations).

Incubated Research Communities
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Fab Learn
Global

Maker Education Research

The FabLearn Global conference is the premier international research conference on Making in Education. With a nine year history, it is ACM recognized, part of the TLTL created, managed and supported FabLearn Initiative and attended by hundreds of top researchers, practitioners and policy-makers each year.

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Fab Learn
Europe

Maker Education Research

The ACM-sanctioned sister conference to the FabLearn Global event held in association with the TLTL FabLearn initiative has, over its six-year history, brought together a strong and dedicated European research community with top educators, designers, and makers to discuss and explore digital fabrication in education, making, and hands-on learning for the 21st Century. 

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Fab Learn
Asia

Maker Education Research

Held most recently in Bangkok, Thailand in 2019, the TLTL affiliated FabLearn Asia Conference aims to connect Asian researchers with practitioners, policy-makers, and pioneering educators to establish the current ‘state of the field’ in digital fabrication in education and disseminate information about best practices and instructional tools.  

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Fab Learn
Latin America

Maker Education Research

Held most recently in Uruguay in 2019, the TLTL affiliated FabLearn Latin America conference brings together key influencers and thought-leaders  in education, policy-making, academia, design, research, and maker communities to learn, present, and discuss digital fabrication in education, the maker culture, hands-on learning, and instructional tools.

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Learning Sciences Brazil

Learning Sciences Research

Ciencias da Aprendizagem Brasil is a community of Brazilian educators and researchers, incubated by the TLTL, working to promote the field of Learning Sciences in Brazil with an interest in understanding how new practices, technologies and environments can help people learn better.

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Constructionist Computer Science

Computer Science Education

The TLTL incubated and supported Constructionist CS ED group is bringing together researchers and practitioners to create a community of collaboration and professional support for those working to promote constructionist based computer science education and research in K12 schools.

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AI in Education Conference

Computer Science Education

Along with partners UNESCO, WISE Foundation and Teachers College, the TLTL sponsored ‘AI in Education’ Conference explores the myths, realities and risks of bringing AI into education’s future.

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Lemann Center @ Stanford

Brazilian Education

A co-founding organization of the Lemann Center for Educational Entrepreneurship and Innovation in Brazil at Stanford University, the TLTL supports a vibrant community of Brazilian former visiting scholars and students dedicated to educational improvement in the country particularly in the area of STEM related education.

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